Hayırlı akşamlar arkadaşlar, amd hd8570m ekran kartı mevcut sistemimde. Prime yöntemi ile harici kartı devreye sokabiliyoruz lakin devreye soktuğumda herhangi bir performans farkı yaşamıyorum malesef. Bunu çözebilir miyiz?
[lazorya@laz ~]$ DRI_PRIME=1 glxinfo | grep "OpenGL renderer"
OpenGL renderer string: Gallium 0.4 on AMD HAINAN (DRM 2.49.0 / 4.10.8-1-ARCH, LLVM 3.9.1)
[lazorya@laz ~]$ glxinfo | grep "OpenGL renderer"
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
[lazorya@laz ~]$ glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
316 frames in 5.0 seconds = 63.144 FPS
300 frames in 5.0 seconds = 59.856 FPS
[lazorya@laz ~]$ DRI_PRIME=1 glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
313 frames in 5.0 seconds = 62.410 FPS
300 frames in 5.0 seconds = 59.858 FPS
-LAZ61-
http://www.yucebilgi.net | Türkiye'nin yerli bilgi ansiklopedisi...
sudo pacman -Qsq xf86-video
xrandr --listproviders
lspci
?
[lazorya@laz ~]$ sudo pacman -Qsq xf86-video
[sudo] password for lazorya:
xf86-video-amdgpu
xf86-video-ati
xf86-video-dummy
xf86-video-fbdev
xf86-video-intel
xf86-video-nouveau
xf86-video-openchrome
xf86-video-sisusb
xf86-video-vesa
xf86-video-vmware
xf86-video-voodoo
[lazorya@laz ~]$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x68 cap: 0xb, Source Output, Sink Output, Sink Offload crtcs: 4 outputs: 5 associated providers: 1 name:Intel
Provider 1: id: 0x3f cap: 0xd, Source Output, Source Offload, Sink Offload crtcs: 0 outputs: 0 associated providers: 1 name:HAINAN @ pci:0000:01:00.0
[lazorya@laz ~]$ lspci
00:00.0 Host bridge: Intel Corporation 3rd Gen Core processor DRAM Controller (rev 09)
00:01.0 PCI bridge: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor PCI Express Root Port (rev 09)
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)
00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04)
00:16.0 Communication controller: Intel Corporation 7 Series/C216 Chipset Family MEI Controller #1 (rev 04)
00:1a.0 USB controller: Intel Corporation 7 Series/C216 Chipset Family USB Enhanced Host Controller #2 (rev 04)
00:1b.0 Audio device: Intel Corporation 7 Series/C216 Chipset Family High Definition Audio Controller (rev 04)
00:1c.0 PCI bridge: Intel Corporation 7 Series/C216 Chipset Family PCI Express Root Port 1 (rev c4)
00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4)
00:1d.0 USB controller: Intel Corporation 7 Series/C216 Chipset Family USB Enhanced Host Controller #1 (rev 04)
00:1f.0 ISA bridge: Intel Corporation HM76 Express Chipset LPC Controller (rev 04)
00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04)
00:1f.3 SMBus: Intel Corporation 7 Series/C216 Chipset Family SMBus Controller (rev 04)
01:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Sun PRO [Radeon HD 8570A/8570M] (rev ff)
02:00.0 Ethernet controller: Qualcomm Atheros QCA8172 Fast Ethernet (rev 10)
03:00.0 Network controller: Intel Corporation Centrino Wireless-N 135 (rev c4)
-LAZ61-
http://www.yucebilgi.net | Türkiye'nin yerli bilgi ansiklopedisi...
Harici kartları üstün kılan, bellek boyutları, daha avantajlı soğutma sistemleri gibi artıları var. Fakat harici kart dahili olan karttan daha yüksek frame second değeri vermeli diye bir koşul var mı bilmiyorum. Fikir yürütmek gerekirse duruma göre tam tersi de olabilir. İntel'in özellikle son dönemde, tümleşik grafik kartları da video render konusunda çok yabana atılır değil.
Birde şu şekilde kontrol et istersen.
LIBGL_ALWAYS_SOFTWARE=1 glxgears -info
Aynısını 0 ile de deneyip frame second değerlerini paylaşırsın.
1 veya 0 da değerlerde değişiklik olmadı. Ama normal prime yöntemine göre fpslerde uçuş oldu bunun nedeni de işlemcinin çekirdeklerinin gücünü istenen komuta vermesi.İşlemci kullanımı %60 civarında geziyor bu yöntem ile.
Benim asıl istediğim ekran kartını kullanarak oyunlarda performans alabilmek. Normalde oyun oynamıyorum aslında ama kafama taktım ekran kartını devreye sokma olayını o yüzden uğraşıyorum.
[lazorya@laz ~]$ LIBGL_ALWAYS_SOFTWARE=0 glxgears -info
GL_RENDERER = Gallium 0.4 on llvmpipe (LLVM 3.9, 256 bits)
GL_VERSION = 3.0 Mesa 17.0.2
GL_VENDOR = VMware, Inc.
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_get_texture_sub_image GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_MESA_shader_integer_functions
VisualID 212, 0xd4
6937 frames in 5.0 seconds = 1387.282 FPS
7150 frames in 5.0 seconds = 1429.964 FPS
7280 frames in 5.0 seconds = 1455.973 FPS
5479 frames in 5.0 seconds = 1095.645 FPS
7182 frames in 5.0 seconds = 1436.231 FPS
^C
-LAZ61-
http://www.yucebilgi.net | Türkiye'nin yerli bilgi ansiklopedisi...
@laz61, kullandığın dağıtım Manjaro mu? Yoksa ekran kartları ile ilgili ne var ne yok hepsini sen kendin mi kurdun?
Ati konusunda "şunu yap herşey günlük gülistanlık olsun" diyebilecek bi tecrübem yok ama şu ikisi dikkatimi çekti.
xf86-video-amdgpu
xf86-video-ati
Bunların ikisi birden kurulamıyor (çakışma yapıyor) olması gerekirdi diye düşünüyorum.
amdgpu, ati için yeni nesil sürücü. https://wiki.archlinux.org/index.php/AMDGPU
Ekran kartın bu sürücüyü destekliyormu öncelikle bunu kontrol et istersen.
Sun PRO Radeon HD 8570A/8570M
Sonrasında hangi sürücünün aktif olduğuna bakalım. Destekliyorsa Amdgpu daha fazla umut vaat ediyor.
hayır arch kullanıyorum. Kendim gerçekleştirdim kurulumlarını.
-LAZ61-
http://www.yucebilgi.net | Türkiye'nin yerli bilgi ansiklopedisi...
Kurmanın bi sakıncası yok ancak her güncelleme de gereksiz yere bunlarla da uğraşman gerekir. Senin ihtiyacın olan sadece,
xf86-video-intel
xf86-video-ati
xf86-video-ati için Ati 'nin sitesini kontrol edebilirsin. xf86-video-amdgpu desteği için.
hocam amdgpu paketini kaldırdığımda DRI_PRIME=1 glxgears -info komutunu çalıştırdığımda dönen çarklarda dalgalanma sorunu oluyor.
-LAZ61-
http://www.yucebilgi.net | Türkiye'nin yerli bilgi ansiklopedisi...